Galactica!

Galactica!

This month I’ve won Artist of the Month at 3D Gladiators for some 2D work I did. Also, I’ve just been hired to do preproduction work on Battlestar Galactica by a small company in Pasadena called Cinema Pacific. It’s a lot of fun, and very challenging...
nGene

nGene

The nGENE Here’s the source code and compiled binaries for my little OpenGL engine, which I have named the “nGene” after a suggestion by a coworker. It’s a little odd as engines go in that it loads Lightwave 6.x (or greater) scene and model...
Merry Christmas from Romania.  Not.

Merry Christmas from Romania. Not.

Some kid from Romania with nothing better to do with his time decided to invade my server and trash it for Christmas. As a result, I’m now running on a new box, with a new CPU and the latest, fully patched version of RedHat Linux running the show. We were down...
Sydney the Rat

Sydney the Rat

I’ve just finished a couple of contracts for the U.S. Government, of all things! A lab rat and a bald eagle, both animated talking spokespersons for two different branches of the government (the National Institutes of Health and the Air Mobility Warfare Center...
Writing Plugins for Lightwave

Writing Plugins for Lightwave

I am nearing completion of a small suite of plugins for a commercial client – what an adventure that’s been! I was writing Lightwave plugins to translate STL object model format into Lightwave model format, while preserving the materials attributes (raw...