digit_screenshot10.jpg :: "Digit" On Deck :: A frame from the animation I did of my robot girl for her big screen debut. I plan to do more with her, but for now she makes a nice ten second appearance. ::
eagle.jpg :: "Herc the Eagle" :: A model shot close-up of "Herc the Eagle", created for an Air Force attack training facility in Fort Dix. If it looks a bit flat, it's because it was intended to be rendered not in Lightwave, but in Poser. It's a lot harder to get decent results using the Poser renderer, and in many ways Poser still feels like a work in progress to me, even after the release of version 5.0. ::
roswell_screenshot3.jpg :: Roswell Disembarks :: This was a test render of my little alien dude coming out of his spaceship somewhere in the desert near Roswell, New Mexico. You can see the finished animation in my demo reel, downloadable elsewhere on this web site. ::
roswell_shirtcloseup.jpg :: Roswell's Shirt :: I had requests about what was on his shirt. This was the shot I sent back. I may make this into a T-Shirt and sell it on-line from my web site if there's enough interest. ::
rollerdroid2.CROPtop.jpg :: Rollerbot Design Poster :: This would make good wallpaper if you want. It was done entirely in Lightwave, though the head was done in Lightwave 4 on a Commodore Amiga, and the body was done years later on Lightwave 7.5. ::
servicebot_curious.jpg :: A Curious Rollerbot :: A frame from some animation I'm working on for my reel. Rollerbot was a royal pain to rig, mostly because of the hoses, but also because he's not actually got any legs and that rollerball never leaves the floor as he moves around. At this posting I'm still working on the expressions that keep his arms from failing IK solves and flipping around when I move the hands. By the time you read this, I should have that problem solved. ::
satellite.jpg :: Satellite :: Originally done on an Amiga, this sequence forms the title sequence on my animation reel. It also found its way into television commercials, having been sold as stock footage on two separate occasions.
resultsFullFive.mpg :: Animation Test - 'Results' :: I've started studying feature animation in earnest. Here is my first attempt at lip sync.
The line is from the movie 'Ghostbusters'. ::
rollerbot2_labeled.jpg :: Rollerbot Detail :: Here's the rollerbot a bit closer up. I'm really quite pleased with the texturing and lighting I did on this. It could have gone pants quite easily. ::
aLittleCrazed.jpg :: A Little Crazed :: I was listening to my wife natter on about politics (again) and this came out. Gimp on Linux, about 15 minutes. ::
3cylons.jpg :: Cylon Raiders :: I was doing some previsualization for the new "Battlestar Galactica" mini-series for Sci-Fi channel, and they had me build some ships. Here are three cylon raiders, of a design that was later discarded. Bit of history, folks. ::
cylonprobe.jpg :: Cylon Probe :: I'm not sure who designed this thing, but I built it during my stint at Cinema Pacific doing previsualization work for the new Sci-Fi Channel "Battlestar Galactica" mini-series. It was originally supposed to be the new Cylon Raider, but Gary Hutzel, the director of FX for the show, had other plans for it. ::elaine_design.jpg :: The Elaine Show :: Promotional artwork for a title sequence for a cable TV show that may still get made. Elaine Wood is a wonderful person with great energy and drive, and she deserves to get her eclectic variety talk show off the ground. Are you listening, Oxygen? This was done in a few hours using Procreate's "Painter 8". ::
rollerbot2_labeled.jpg :: Rollerbot Closeup :: Here's a good close look. I designed him in Painter and built him entirely in Lightwave. Yeah, I know Maya rocks. But I like Lightwave best. ::
l_Paddy_hands_up.jpg :: Paddy Makes A Point :: Paddy the Funpad in his three-dimensional incarnation, and one of my earliest efforts at character animation. Paddy still appears in my animation reel, though once I've done a bit more serious animation, I'll probably be pulling him out. ::
m_meanieburger.jpg :: Killer Burger :: Attitude on a sesame bun. This character was created as an enemy character for a Flash-based arcade game for the Funpad from Entertainment Systems Technology LLC. Texturing him was a lot of fun - I got to buy hamburger fixings and throw them on the scanner! I'm glad I thought to put plastic wrap on the platten first. From design to finished animation, this character took only about twenty hours. ::
n_meanieshake.jpg :: Monster Milk Shake :: This character was created in about twenty hours, start to finish, including the animation. The frosty chocolate shake texture was entirely procedural. In the Flash-animated arcade game in which he appeared, he grabbed the cherry off the top of his head and threw it like a hand grenade. ::
sydney_rendered_in_poser.jpg :: Sydney the Lab Rat :: This is how Sydney looked to the client when they got her (yes, Sydney's a girl rat). They wanted it done in Poser, and this is about as good as Poser was able to do with it. They wanted fur, but of course with Poser that was out of the question. Sydney was modeled in subdivision surfaces and frozen into polygons for export to Poser. ::
oops_0065.jpg :: Sydney Has A Problem :: Whatever Sydney the Lab Rat has been mixing in that beaker has suddenly become unstable. Sydney was created in Lightwave for the National Institutes of Health, as a talking spokesperson for their internal use. I think there must be a real rat named Sydney, because I was informed that the character was sort of an inside joke. By the way, if you think Sydney looks a tad like Stuart Little, you're right. That was what the client wanted to see, so naturally I obliged. ::
p_starship_interior_3.jpg :: Starship Observation Deck :: Done in Lightwave in about a day, this observation deck was to be part of a game based on the Coca Cola franchise, and was to be played on the FunPad. I coded up a demo of the game in C++ and DirectX so the people at Entertainment Systems Technology could play it and see how it might work when finished, but they decided that their own game idea was fatally flawed. The game was never produced. ::
pilot.jpg :: Pilot :: Like so much of the work presented here, this isn't really CG, but I thought I'd show it to you anyway. 20x24, Acrylic on posterboard. Would you believe I actually won an award with this piece? I got a lovely T-Shirt from 3DGladiators.com. ::
roboffice_jpg.jpg :: Logobot Reviews A Design :: This scene was done entirely in 3D Studio R4. The posters on the wall were also done in 3D Studio R4, rendered, and used as decoration for this scene. Since 3D Studio couldn't do secondary reflections, I had to stick a small spotlight under the table and aim it back up at Logobot's face. This is pretty ancient, going back six or seven years, I guess. ::
robpostr_jpg.CROPtop.jpg :: Robots of Dawn :: Sort of a spoof movie poster with Logobot as the star of the film. It was intended to help me get work as an artist. Instead, it helped me get work as a game programmer at the Dreamers Guild, where they made me a Level III programmer, then promoted me to Technical Director almost immediately and put me in charge of all the level designers at the company (about a dozen or so). I got a lot of mileage out of this one image, though my running 3D demo application probably helped too. ::
o_Oddroom_logobots.jpg :: Logobots At The Art Gallery :: Originally created in 3D Studio Release 4, these 'bots were somewhat rebuilt in Lightwave and rendered in this simple room. Most of the surfaces are procedural, except for the painting on the wall which I knocked out in about two minutes in Photoshop. ::
ufo_landing.jpg :: UFO Landing :: Another test render from the animation I did for my animation reel. The landing gear are all controlled by expressions, driven by the saucer's proximity to the ground. This image makes a really nice wallpaper, so feel free to right-click on it and use the "Set As Wallpaper" option. ::
cinenetlogo.jpg :: Cinema Network Corporate Logo :: Everybody's got at least one of these buried in their portfolio. Usually way at the back. ::