Quotes and Observations

'If you want to be an artist, do it. If you want to direct, or act, or write, don't think about it, do it. Take a chance and jump off the cliff. You can build your wings on the way down. As long as you love what you do and do what you love, you won't fail. Love is the key to everything.
 --Ray Bradbury, 2009

'To all who come to this happy place ... Welcome!'
 --Walt Disney, July of 1955

'If you can possibly afford it, always buy the best. You'll rarely be disappointed.'
 --Alex Sherman, 1994

'Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.'
  --Samuel Clemens

'Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return. '
  --Leonard da Vinci

Done with Galactica

I’ve recently finished a short contract doing preproduction work on SciFi Channel’s new “Battlestar Galactica” mini-series, and now I’m working on some web development with PHP and MySQL, some Lightwave animation for a car commercial and an OpenGL game demo. Man, when it rains it pours.

nGene

The nGENE Here’s the source code and compiled binaries for my little OpenGL engine, which I have named the “nGene” after a suggestion by a coworker. It’s a little odd as engines go in that it loads Lightwave 6.x (or greater) scene and model files and renders them, and then lets you fly a camera [...]

Sydney the Rat

I’ve just finished a couple of contracts for the U.S. Government, of all things! A lab rat and a bald eagle, both animated talking spokespersons for two different branches of the government (the National Institutes of Health and the Air Mobility Warfare Center at Fort Dix). You take your jobs where you find them, but [...]

Writing Plugins for Lightwave

I am nearing completion of a small suite of plugins for a commercial client – what an adventure that’s been! I was writing Lightwave plugins to translate STL object model format into Lightwave model format, while preserving the materials attributes (raw STL doesn’t support materials). Then I had to write a new shader to render [...]